Statuss(Neaktīvs) | Izdruka | Arhīvs(0) | Studiju plāns Vecais plāns | Kursu katalogs | Vēsture |
Course title | Computer Graphics |
Course code | DatZ3020 |
Credit points (ECTS) | 6 |
Total Hours in Course | 162 |
Number of hours for lectures | 32 |
Number of hours for laboratory classes | 32 |
Independent study hours | 98 |
Date of course confirmation | 12/01/2016 |
Responsible Unit | Institute of Computer Systems and Data Science |
Course developers | |
Mg. sc. ing., pasn. Inga Viļumsone |
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There is no prerequisite knowledge required for this course | |
Course abstract | |
General principles of three dimensional graphics and their usage for the development of different spatial objects or interactive three dimensional applications are discussed in the study course. Students acquire practical skills in the development of spatial objects, surfaces, as well as the basis of modelling and animation. | |
Learning outcomes and their assessment | |
After completing the course student will have:
• Knowledge of three-dimensional graphics capability and application areas; • skills of three-dimensional modeling tools and animation creation; • competence, working group or carrying out work independently, be able to develop information-visual material preparation and storage. |
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Compulsory reading | |
1. Blender C. J. Basics: Classroom Tutorial Book. 4-rd edition. Central Dauphin High School, 2011. 178 p. Pieejama pie kursa atbildīgā pasniedzēja un tiešsaistē: http://www.cdschools.org/cms/lib04/PA09000075/Centricity/Domain/81/BlenderBasics_4thEdition2011.pdf
2. Iraci B. Blender Cycles: Lighting and Rendering Cookbook. 2013. 263 p. Pieejams: http://eds.a.ebscohost.com/eds/ebookviewer/ebook/ZTAwMHh3d19fNjgwNzEyX19BTg2?sid=a07af291-4996-47ec-b6a8-6a1f7009cb0e@sessionmgr4001&vid=0&hid=4203&format=EB Pieejams: https://vk.com/doc-40274728_325259682?dl=ac0d53f0d2765c7250 LLU FB eBook Academic Collection (EBSCOhost). Pieejams: http://search.ebscohost.com/login.aspx?direct=true&db=e000xww&AN=680712&site=ehost-live 3. Valenza E. Blender 2.6 Cycles : Materials and Textures Cookbook. 2013. 263 p. Pieejams: http://eds.a.ebscohost.com/eds/ebookviewer/ebook/ZTAwMHh3d19fNjA0MDcxX19BTg2?sid=a07af291-4996-47ec-b6a8-6a1f7009cb0e@sessionmgr4001&vid=0&hid=4203&format=EB Pieejams: https://drive.google.com/file/d/0By9qNQsT4gvKMW1FQ3R5TWJQcXc/view?pref=2&pli=1 LLU FB eBook Academic Collection (EBSCOhost). Pieejams: http://search.ebscohost.com/login.aspx?direct=true&db=e000xww&AN=604071&site=ehost-live 4. Thorn A. Practical Game Development with Unity and Blender. 2014. 334 p. Pieejams: http://eds.a.ebscohost.com/eds/ebookviewer/ebook/ZTAwMHh3d19fNzg4MDM0X19BTg2?sid=a07af291-4996-47ec-b6a8-6a1f7009cb0e@sessionmgr4001&vid=0&hid=4203&format=EB LLU FB eBook Academic Collection (EBSCOhost). Pieejams: http://search.ebscohost.com/login.aspx?direct=true&db=e000xww&AN=788034&site=ehost-live |
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Further reading | |
1. B. Haginss, I. Proberts. Digitālā fotogrāfija :tehnika un iespējas. Rīga: Zvaigzne ABC, 2008. 192 lpp.
2. Chapman N., Chapman J. Digital multimedia. 2nd ed. Chichester, West Sussex: John Wiley and Sons, 2004. 679 p. (Pieejams LNB: Bibliogrāf. uzziņu las.) 3. Raits M. Digitālā fotogrāfija. Rīga: Zvaigzne ABC, 2006. 239 lpp. |