Course code DatZ3020

Credit points 6

Computer Graphics

Total Hours in Course162

Number of hours for lectures32

Number of hours for laboratory classes32

Independent study hours98

Date of course confirmation12.01.2016

Responsible UnitInstitute of Computer Systems and Data Science

Course developer

author lect.

Inga Viļumsone

Mg. sc. ing.

Course abstract

General principles of three dimensional graphics and their usage for the development of different spatial objects or interactive three dimensional applications are discussed in the study course. Students acquire practical skills in the development of spatial objects, surfaces, as well as the basis of modelling and animation.

Learning outcomes and their assessment

After completing the course student will have:
• Knowledge of three-dimensional graphics capability and application areas;
• skills of three-dimensional modeling tools and animation creation;
• competence, working group or carrying out work independently, be able to develop information-visual material preparation and storage.

Compulsory reading

1. Blender C. J. Basics: Classroom Tutorial Book. 4-rd edition. Central Dauphin High School, 2011. 178 p. Pieejama pie kursa atbildīgā pasniedzēja un tiešsaistē: http://www.cdschools.org/cms/lib04/PA09000075/Centricity/Domain/81/BlenderBasics_4thEdition2011.pdf
2. Iraci B. Blender Cycles: Lighting and Rendering Cookbook. 2013. 263 p. Pieejams: http://eds.a.ebscohost.com/eds/ebookviewer/ebook/ZTAwMHh3d19fNjgwNzEyX19BTg2?sid=a07af291-4996-47ec-b6a8-6a1f7009cb0e@sessionmgr4001&vid=0&hid=4203&format=EB Pieejams: https://vk.com/doc-40274728_325259682?dl=ac0d53f0d2765c7250
LLU FB eBook Academic Collection (EBSCOhost). Pieejams: http://search.ebscohost.com/login.aspx?direct=true&db=e000xww&AN=680712&site=ehost-live
3. Valenza E. Blender 2.6 Cycles : Materials and Textures Cookbook. 2013. 263 p. Pieejams: http://eds.a.ebscohost.com/eds/ebookviewer/ebook/ZTAwMHh3d19fNjA0MDcxX19BTg2?sid=a07af291-4996-47ec-b6a8-6a1f7009cb0e@sessionmgr4001&vid=0&hid=4203&format=EB Pieejams: https://drive.google.com/file/d/0By9qNQsT4gvKMW1FQ3R5TWJQcXc/view?pref=2&pli=1
LLU FB eBook Academic Collection (EBSCOhost). Pieejams: http://search.ebscohost.com/login.aspx?direct=true&db=e000xww&AN=604071&site=ehost-live
4. Thorn A. Practical Game Development with Unity and Blender. 2014. 334 p. Pieejams: http://eds.a.ebscohost.com/eds/ebookviewer/ebook/ZTAwMHh3d19fNzg4MDM0X19BTg2?sid=a07af291-4996-47ec-b6a8-6a1f7009cb0e@sessionmgr4001&vid=0&hid=4203&format=EB LLU FB eBook Academic Collection (EBSCOhost). Pieejams: http://search.ebscohost.com/login.aspx?direct=true&db=e000xww&AN=788034&site=ehost-live

Further reading

1. B. Haginss, I. Proberts. Digitālā fotogrāfija :tehnika un iespējas. Rīga: Zvaigzne ABC, 2008. 192 lpp.
2. Chapman N., Chapman J. Digital multimedia. 2nd ed. Chichester, West Sussex: John Wiley and Sons, 2004. 679 p. (Pieejams LNB: Bibliogrāf. uzziņu las.)
3. Raits M. Digitālā fotogrāfija. Rīga: Zvaigzne ABC, 2006. 239 lpp.