Course code InfTK006

Credit points 2

Computer Graphics

Total Hours in Course40

Number of hours for lectures0

Number of hours for seminars and practical classes0

Number of hours for laboratory classes0

Independent study hours54

Date of course confirmation20.03.2024

Responsible UnitInstitute of Computer Systems and Data Science

Course developer

author lect.

Inga Viļumsone

Mg. sc. ing.

Replaced course

InfT1037 [GINT1038] Computer Graphics

Course abstract

The aim of The study course provides an opportunity to learn the general principles of three-dimensional graphics and their use in the preparation of various types of spatial objects or interactive three-dimensional attachments. Students acquire practical skills in creating spatial objects, surfaces, modelling and creating animations.

Learning outcomes and their assessment

As a result of the study course students:
• knows the basic principles of creating three-dimensional graphic models and their application in various spheres of activity – practical work and creative work;
• knows how to use three-dimensional modelling tools, create models for various target applications, object texturing, environment settings, lighting, photorealism, animation, combining real video with created graphic elements, 2D graphic animation in three-dimensional space - practical works and creative work;
• is able to independently find a solution for a specific task, argue his opinion in the process of developing practical work and creative work, develop a three-dimensional graphic scene and realize it - practical work and creative work.

Course Content(Calendar)

1. Creating basic Mesh objects. Editing, combining, splitting objects. Creating collections, linking object details. Application of materials, visualization of objects. Creating node connections in the visualization process. Procedural texture usage and basic settings. Application of UV coating textures – 1h.
2. Adding lighting to the scene. Types of lighting source. Using the light ray tracing method to create the object's shadow - 1h.
3. Creating a basic animation with keyframes and editing them. Snapping the camera to a curve when creating an animation. Loop animation. Camera focusing techniques. Camera settings – 1h.
4. Scene visualization rendering modes and their settings. Technical computer parameters – 1h
5. Using modifiers to create objects. Adding additional modifiers – 1h
6. Creating and adding extensions (Scripts) – 1h.
7. Additional visualization settings and modes – 2h.
8. Development and defence of creative work – 16h.

Requirements for awarding credit points

The creative work must be created.

Description of the organization and tasks of students’ independent work

The practical task must be started during the lesson. Independent study of literature and online tutorials to strengthen knowledge.

Criteria for Evaluating Learning Outcomes

Evaluation of works takes place in a 10-point system. Assessment with a grade.
• Development of creative work, documentation description and defence. Work development time – 1 semester.

Compulsory reading

• Blender.org - Blender trīsdimensiju programmas izstrādātāju vietne – manuālis, video pamācības, diskusijas [tiešsaiste]. Pieejams: https://www.blender.org/support/
• The Blender Foundation organizācijas Bleder institūta korporācijas Youtube kanāls -[tiešsaiste].
Pieejams: https://www.youtube.com/c/BlenderFoundation/playlists

Further reading

• Chronister J. Blender Basics 5-rd edition. – Central Dauphin High School, 2011. – 178 lpp. [tiešsaiste]. Pieejams: http://www.cdschools.org/cms/lib04/PA09000075/Centricity/Domain/81/BlenderBasics_5thEdition2017.pdf)

Notes

Academic bachelor study program "Computer management and computer science".