Course title | Computer Graphics |
Course code | InfTB014 |
Credit points (ECTS) | 4 |
Total Hours in Course | 108 |
Number of hours for lectures | 18 |
Number of hours for seminars and practical classes | 0 |
Number of hours for laboratory classes | 26 |
Independent study hours | 64 |
Date of course confirmation | 20/03/2024 |
Responsible Unit | Institute of Computer Systems and Data Science |
Course developers | |
Mg. sc. ing., pasn. Inga Viļumsone |
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There is no prerequisite knowledge required for this course | |
Course abstract | |
The study course provides an opportunity to learn the general principles of three-dimensional graphics and their use in the preparation of various types of spatial objects or interactive three-dimensional attachments. Students acquire practical skills in creating spatial objects, surfaces, modelling and creating animations. | |
Learning outcomes and their assessment | |
As a result of the study course students:
•knows the basic principles of creating three-dimensional graphic models and their application in various spheres of activity – practical work and creative work; •knows how to use three-dimensional modelling tools, create models for various target applications, object texturing, environment settings, lighting, photorealism, animation, combining real video with created graphic elements, 2D graphic animation in three-dimensional space - practical works and creative work; •is able to independently find a solution for a specific task, argue his opinion in the process of developing practical work and creative work, develop a three-dimensional graphic scene and realize it - practical work. |
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Course Content(Calendar) | |
1.Introduction to three-dimensional graphics. Coordinate systems in three-dimensional space. Types of perspective. Plane views. Working environment of the program –3h (Lecture – 1h, laboratory works – 2h).
2.Creating basic Mesh objects. Editing, combining, splitting objects. Creating collections, linking object details - 2h (Lecture – 1h, laboratory works – 1h). 3.Application of materials, visualization of objects. Creating node connections in the visualization process. Procedural texture usage and basic settings. Application of UV coating textures – 4h (Lecture – 2h, laboratory works – 2h). 4.Adding lighting to the scene. Types of lighting source. Using the light ray tracing method to create the object's shadow - 2h (Lecture – 1h, laboratory works – 1h). 5.Creating a basic animation with keyframes and editing them. Camera focusing techniques. Camera settings – 2h (Lecture – 1h, laboratory works – 1h). 6.Creating and editing a curve. Snapping the camera to a curve when creating an animation. Loop animation. Animation editing options – 2h (Lecture – 1h, laboratory works – 1h). 7.Possibilities of sculpting objects and their use in creating more realistic objects. Preparation of objects for three-dimensional printing - preparation conditions and file storage formats - 3h (Lecture – 1h, laboratory works – 2h). 8.Scene visualization rendering modes and their settings. Technical computer parameters – 2h (Lecture – 1h, laboratory works – 1h). 9.Using modifiers to create objects. Adding additional modifiers – 3h (Lecture – 1h, laboratory works – 2h). 10.The use of physics simulation modifiers in the simulation of various processes – 4h (Lecture – 2h, laboratory works – 2h). 11.Creating and animating two-dimensional objects in three-dimensional space. Its use in the development of visual materials for advertisements or processes – 4h (Lecture – 2h, laboratory works – 2h). 12.Linking and animating solid bodies - 2h (Lecture – 1h, laboratory works – 1h). 13.Armature use in creating and animating soft objects – 2h. 14.Visual effects – use of VFX to combine real video with created graphic elements – 3h (Lecture – 1h, laboratory works – 2h). 15. Creating and adding extensions (Scripts) – 3h (Lecture – 1h, laboratory works – 2h). 16. Additional visualization settings and modes – 3h (Lecture – 1h, laboratory works – 2h). |
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Requirements for awarding credit points | |
Must have completed and defended practical works. The creative work must be created. | |
Description of the organization and tasks of students’ independent work | |
The practical task must be started during the lesson, completed independently and submitted within 2 weeks from the moment of assignment. Independent study of literature and online tutorials to strengthen knowledge. | |
Criteria for Evaluating Learning Outcomes | |
Studiju rezultātu vērtēšanas kritēriji / Criteria for assessment of learning outcomesEvaluation of works takes place in a 10-point system, using the summative evaluation method.
Developed and defended laboratory works (each laboratory work must be submitted within 2 weeks from the moment of assignment and is evaluated with 2-8 points for a correctly executed work, with half of the possible number of points for a partially executed work). The final grade consists of: •laboratory works – 60%; •creative work – 40%. |
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Compulsory reading | |
•Blender.org - Blender trīsdimensiju programmas izstrādātāju vietne – manuālis, video pamācības, diskusijas [tiešsaiste]. Pieejams: https://www.blender.org/support/
•The Blender Foundation organizācijas Blender institūta korporācijas Youtube kanāls -[tiešsaiste]. Pieejams: https://www.youtube.com/c/BlenderFoundation/playlists |
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Further reading | |
•CGCookie.com. Apmācību vietne: Intro to Blender and CG Cookie - CG Cookie | |
Periodicals and other sources | |
Ikgadējā Blender Institution BBCON konferences ieraksti Blender Institution Youtobe kanālā: https://www.youtube.com/@BlenderOfficial/playlists |