Excel
Course title Computer Graphics
Course code InfTB014
Credit points (ECTS) 4
Total Hours in Course 108
Number of hours for lectures 18
Number of hours for seminars and practical classes 0
Number of hours for laboratory classes 26
Independent study hours 64
Date of course confirmation 20/03/2024
Responsible Unit Institute of Computer Systems and Data Science
 
Course developers
Mg. sc. ing., pasn. Inga Viļumsone

There is no prerequisite knowledge required for this course
 
Course abstract
The study course provides an opportunity to learn the general principles of three-dimensional graphics and their use in the preparation of various types of spatial objects or interactive three-dimensional attachments. Students acquire practical skills in creating spatial objects, surfaces, modelling and creating animations.
Learning outcomes and their assessment
As a result of the study course students:
•knows the basic principles of creating three-dimensional graphic models and their application in various spheres of activity – practical work and creative work;
•knows how to use three-dimensional modelling tools, create models for various target applications, object texturing, environment settings, lighting, photorealism, animation, combining real video with created graphic elements, 2D graphic animation in three-dimensional space - practical works and creative work; •is able to independently find a solution for a specific task, argue his opinion in the process of developing practical work and creative work, develop a three-dimensional graphic scene and realize it - practical work.
Course Content(Calendar)
1.Introduction to three-dimensional graphics. Coordinate systems in three-dimensional space. Types of perspective. Plane views. Working environment of the program –3h (Lecture – 1h, laboratory works – 2h).
2.Creating basic Mesh objects. Editing, combining, splitting objects. Creating collections, linking object details - 2h (Lecture – 1h, laboratory works – 1h).
3.Application of materials, visualization of objects. Creating node connections in the visualization process. Procedural texture usage and basic settings. Application of UV coating textures – 4h (Lecture – 2h, laboratory works – 2h).
4.Adding lighting to the scene. Types of lighting source. Using the light ray tracing method to create the object's shadow - 2h (Lecture – 1h, laboratory works – 1h).
5.Creating a basic animation with keyframes and editing them. Camera focusing techniques. Camera settings – 2h (Lecture – 1h, laboratory works – 1h).
6.Creating and editing a curve. Snapping the camera to a curve when creating an animation. Loop animation. Animation editing options – 2h (Lecture – 1h, laboratory works – 1h).
7.Possibilities of sculpting objects and their use in creating more realistic objects. Preparation of objects for three-dimensional printing - preparation conditions and file storage formats - 3h (Lecture – 1h, laboratory works – 2h).
8.Scene visualization rendering modes and their settings. Technical computer parameters – 2h (Lecture – 1h, laboratory works – 1h).
9.Using modifiers to create objects. Adding additional modifiers – 3h (Lecture – 1h, laboratory works – 2h).
10.The use of physics simulation modifiers in the simulation of various processes – 4h (Lecture – 2h, laboratory works – 2h).
11.Creating and animating two-dimensional objects in three-dimensional space. Its use in the development of visual materials for advertisements or processes – 4h (Lecture – 2h, laboratory works – 2h).
12.Linking and animating solid bodies - 2h (Lecture – 1h, laboratory works – 1h).
13.Armature use in creating and animating soft objects – 2h.
14.Visual effects – use of VFX to combine real video with created graphic elements – 3h (Lecture – 1h, laboratory works – 2h).
15. Creating and adding extensions (Scripts) – 3h (Lecture – 1h, laboratory works – 2h). 16. Additional visualization settings and modes – 3h (Lecture – 1h, laboratory works – 2h).
Requirements for awarding credit points
Must have completed and defended practical works. The creative work must be created.
Description of the organization and tasks of students’ independent work
The practical task must be started during the lesson, completed independently and submitted within 2 weeks from the moment of assignment. Independent study of literature and online tutorials to strengthen knowledge.
Criteria for Evaluating Learning Outcomes
Studiju rezultātu vērtēšanas kritēriji / Criteria for assessment of learning outcomesEvaluation of works takes place in a 10-point system, using the summative evaluation method.
Developed and defended laboratory works (each laboratory work must be submitted within 2 weeks from the moment of assignment and is evaluated with 2-8 points for a correctly executed work, with half of the possible number of points for a partially executed work).
The final grade consists of:
•laboratory works – 60%; •creative work – 40%.
Compulsory reading
•Blender.org - Blender trīsdimensiju programmas izstrādātāju vietne – manuālis, video pamācības, diskusijas [tiešsaiste]. Pieejams: https://www.blender.org/support/
•The Blender Foundation organizācijas Blender institūta korporācijas Youtube kanāls -[tiešsaiste]. Pieejams: https://www.youtube.com/c/BlenderFoundation/playlists
Further reading
•CGCookie.com. Apmācību vietne: Intro to Blender and CG Cookie - CG Cookie
Periodicals and other sources
Ikgadējā Blender Institution BBCON konferences ieraksti Blender Institution Youtobe kanālā: https://www.youtube.com/@BlenderOfficial/playlists