Statuss(Aktīvs) | Izdruka | Arhīvs(0) | Studiju plāns Vecais plāns | Kursu katalogs | Vēsture |
Course title | Graphic Application Software |
Course code | InfT3018 |
Credit points (ECTS) | 3 |
Total Hours in Course | 81 |
Number of hours for lectures | 16 |
Number of hours for seminars and practical classes | 16 |
Independent study hours | 49 |
Date of course confirmation | 25/10/2022 |
Responsible Unit | Institute of Computer Systems and Data Science |
Course developers | |
Mg. sc. ing., pasn. Inga Viļumsone |
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There is no prerequisite knowledge required for this course | |
Course abstract | |
The aim of study course is to provide an opportunity to learn the general principles of three-dimensional graphics and their use in the preparation of various types of spatial objects or interactive three-dimensional attachments. Students acquire practical skills in creating spatial objects, surfaces, modeling and creating animations. | |
Learning outcomes and their assessment | |
As a result of the study course students:
•knows the basic principles of creating three-dimensional graphic models and their application in various spheres of activity – practical work and creative work with description; •knows how to use three-dimensional modeling tools, create models for various target applications, object texturing, environment settings, lighting, photorealism, animation, combining real video with created graphic elements, 2D graphic animation in three-dimensional space, Low Poly models - practical works and creative work with description; •is able to independently find a solution for a specific task, argue his opinion in the process of developing practical work and creative work, develop a three-dimensional graphic scene and realize it - practical work and creative work with a description. |
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Course Content(Calendar) | |
1.Introduction to three-dimensional graphics. Coordinate systems in three-dimensional space. Types of perspective. Plane views. Working environment of the program – 2h.
2.Creating basic Mesh objects. Editing, combining, splitting objects. Creating collections, linking object details - 2h. 3.Materials, visualization for objects. Creating node connections in the visualization process. Procedural texture usage and basic settings. Application of UV spread textures – 2h. 4.Adding lighting to the scene. Types of lighting source. Using the light ray tracing method to create the object's shadow - 2h. 5.Creating a basic animation with keyframes and editing them. Camera focusing techniques. Camera settings – 2h. 6.Creating and editing a curve. Snapping the camera to a curve when creating an animation. Loop animation. Animation editing options – 2h 7.Possibilities of sculpting objects and their use in creating more realistic objects. Preparation of objects for three-dimensional printing - preparation conditions and file storage formats - 2h. 8.Scene visualization rendering modes and their settings. Technical computer parameters – 2h 9.Using modifiers to create objects. The use of physics simulation modifiers in the simulation of various processes – 2h. 10.Creating and animating two-dimensional objects in three-dimensional space. Its use in the development of visual materials for advertisements or processes – 2h. 11.Preparation of Low Poly models for export to Unity – 2h. 12.Use of armathure in the creation of objects - 2h. 13.Visual effects – use of VFX to combine real video with created graphic elements – 2h. 14.Development of a creative work on a certain topic - 6 hours |
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Requirements for awarding credit points | |
Must have completed and defended practical works. The creative work must be created, described and defended. | |
Description of the organization and tasks of students’ independent work | |
The practical task must be started during the lesson, completed independently and submitted within 2 weeks from the moment of assignment. Independent study of literature and online tutorials to strengthen knowledge. | |
Criteria for Evaluating Learning Outcomes | |
Evaluation of works takes place in a 10-point system, using the summative evaluation method.
•Developed and defended practical works (each practical work must be submitted within 2 weeks from the moment of assignment and is evaluated with 2-8 points for a correctly executed work, with half of the possible number of points for a partially executed work). •Developed, described and defended the creative work (10%). |
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Compulsory reading | |
Blender.org - Blender trīsdimensiju programmas izstrādātāju vietne – manuālis, video pamācības, diskusijas [tiešsaiste/online]. (Blender.org.
– Blender 3D software official website – tutorials, video tutorials, discussions). Pieejams (Available): https://www.blender.org/support/ The Blender Foundation organizācijas Blender institūta korporācijas Youtube kanāls (Official Youtube channel of The Blender Foundation) [tiešsaiste]. Pieejams (Available): https://www.youtube.com/c/BlenderFoundation/playlists |
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Further reading | |
Chronister J. Blender Basics. 3-rd edition. Central Dauphin High School, 2011. 178 p. [tiešsaiste]. Pieejams: http://www.cdschools.org/cms/lib04/PA09000075/Centricity/Domain/81/BlenderBasics_5thEdition2017.pdf | |
Periodicals and other sources | |
1. Žurnāls "NEXT"
2. Žurnāls "Digital Photo" 3. Žurnāls "КОМПЬЮАРТ " |
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Notes | |
Professional Bachelor Study Program “Information Technologies for Sustainable Development”. |