Course code InfT3024

Credit points 3

Computer Graphics

Total Hours in Course120

Number of hours for lectures16

Number of hours for laboratory classes32

Independent study hours72

Date of course confirmation21.03.2017

Responsible UnitDepartment of Computer Systems

Course developer

author Datoru sistēmu katedra

Inga Viļumsone

Mg. sc. ing.

Course abstract

General principles of three dimensional graphics and their usage for the development of different spatial objects or interactive three dimensional applications are discussed in the study course. Students acquire practical skills in the development of spatial objects, surfaces, as well as the basis of modeling and animation.

Learning outcomes and their assessment

• Knowledge of three dimensional graphics capability and application areas;
• skills to use modeling tools, to develop three-dimentional models, images and animations;
• competence, working group or carrying out work independently, be able to develop information-visual material preparation and storage.

Compulsory reading

1. Chronister J. Blender Basics. 4-rd edition. Central Dauphin High School, 2011. Tiešsaistē: http://www.cdschools.org/54223045235521/blank/browse.asp?A=383&BMDRN=2000&BCOB=0&C=55205)
2. Iraci, Bernardo. Blender Cycles : Lighting and Rendering Cookbook. 2013. – 263.lpp. (Pieejams: http://eds.a.ebscohost.com/eds/ebookviewer/ebook/ZTAwMHh3d19fNjgwNzEyX19BTg2?sid=a07af291-4996-47ec-b6a8-6a1f7009cb0e@sessionmgr4001&vid=0&hid=4203&format=EB)
3. Valenza, Enrico. Blender 2.6 Cycles : Materials and Textures Cookbook. 2013. – 263.lpp. (Pieejams: http://eds.a.ebscohost.com/eds/ebookviewer/ebook/ZTAwMHh3d19fNjA0MDcxX19BTg2?sid=a07af291-4996-47ec-b6a8-6a1f7009cb0e@sessionmgr4001&vid=0&hid=4203&format=EB)
4. Thorn, Alan. Practical Game Development with Unity and Blender. 2014. – 334.lpp. (Pieejams: http://eds.a.ebscohost.com/eds/ebookviewer/ebook/ZTAwMHh3d19fNzg4MDM0X19BTg2?sid=a07af291-4996-47ec-b6a8-6a1f7009cb0e@sessionmgr4001&vid=0&hid=4203&format=EB)

Further reading

1. B. Haginss, I. Proberts. Digitālā fotogrāfija :tehnika un iespējas. Rīga : Zvaigzne ABC, 2008. 192 lpp. (Pieejams LLU:Lasītavā)